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Totaal
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STEP
DXF 2D
DXF 3D
GLB
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Uitzonderingen
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Debug
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Save
Exposure
Key light
Hemi light
Reflections
Faucet gloss
AO strength
AO radius
Detail strength
Camera FOV
Rotate speed
Anti-aliasing
Render scale
Texture scale
Grid + axes
Shadow
Ambient occlusion
Environment
None
Neutral
Photo Studio
Studio Soft
Brown Studio
Venice Sunset
Footprint Court
Studio
Bump (relief)
Postprocessing
Softbox lights (RectArea)
Hover outline
Wall mirror (Reflector)
Auto-quality (drop AO while orbiting)
Free camera (no clamps — inside / behind wall)
Capture camera pose
Texture: full sheet (off = detail)
Use Revit textures (7 finishes)
Blad kleur — exact match
echte plaat (2D)
vergelijk met het blad in 3D
Temperatuur
Tint
Helderheid
Verzadiging
Gamma
Toon 2D-plaat boven het blad
Reset
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